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 Final killcam in Promod.

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Skrelox

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PostSubject: Final killcam in Promod.   Tue Apr 08, 2014 12:13 pm

Hello.

About a week ago I was playing on different 1.7 promod servers, and a huge amount of them had a final killcam after every round and I thought that it's pretty cool.
So now I'm coming up with an idea - we should have a final killcam in our promod server too.

What do you guys (AND SLIDE AEHAEHAEHAEH) think?

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Bob

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PostSubject: Re: Final killcam in Promod.   Tue Apr 08, 2014 3:36 pm

I think it would be a cool idea but it's not very crucial at this point, but i feel it wouldn't be bad addition unless some of you guys find it annoying, however I'm totally cool with that.

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Tim

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PostSubject: Re: Final killcam in Promod.   Tue Apr 08, 2014 4:31 pm

I'd find it very annoying.

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C4wa

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PostSubject: Re: Final killcam in Promod.   Tue Apr 08, 2014 4:43 pm

Takes a lot of time every map and some people might not want to show their spots and etc.
Think we have hade this question before? Dunno if we tested it then, hmmm.

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PostSubject: Re: Final killcam in Promod.   Wed Apr 09, 2014 3:04 pm

ill ask legion to put it.. as far as i can see.. it dosnt give any Crusial advantage to weaker players to find out where you got killed.. skilled players dont use the same spot over and over again..
when i play in pub againts some newbs.. they'll think i do that.. but i kinda know that thats the first spot they are gona peekout and boom. youre outplayed. 
and what the hell.. u can just click F and it disapears.
or we can set it not to show the last kill so it dosnt slow the start of the round, means that it will show you the kill but cuts it when the spawn comes in time.

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Skrelox

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PostSubject: Re: Final killcam in Promod.   Wed Apr 09, 2014 4:16 pm

StarZje wrote:
ill ask legion to put it.. as far as i can see.. it dosnt give any Crusial advantage to weaker players to find out where you got killed.. skilled players dont use the same spot over and over again..
when i play in pub againts some newbs.. they'll think i do that.. but i kinda know that thats the first spot they are gona peekout and boom. youre outplayed. 
and what the hell.. u can just click F and it disapears.
or we can set it not to show the last kill so it dosnt slow the start of the round, means that it will show you the kill but cuts it when the spawn comes in time.


Good point.

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HiRMU

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PostSubject: Re: Final killcam in Promod.   Wed Apr 09, 2014 8:16 pm

dat wuld b fokin sweet.

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Tim

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PostSubject: Re: Final killcam in Promod.   Wed Apr 09, 2014 11:21 pm

To support my case:

Do you really want a killcam from someone just shooting another person which probably 40% of the server already saw through spectate? The amount of people trying stupid stuff just to be 'kewl' on the last killcam will increase drasticly, resulting in less objective playing (which I hate).

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Bob

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PostSubject: Re: Final killcam in Promod.   Thu Apr 10, 2014 6:40 am

Tim/Prophet wrote:
To support my case:

Do you really want a killcam from someone just shooting another person which probably 40% of the server already saw through spectate? The amount of people trying stupid stuff just to be 'kewl' on the last killcam will increase drasticly, resulting in less objective playing (which I hate).
You forgot the fact that we can't be, well, "cool guys".
No but when speaking seriously Tim has a good point here.

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Yuvanth

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PostSubject: Re: Final killcam in Promod.   Thu Apr 10, 2014 10:20 am

From me, I don't like a final kill cam because it wastes lot time for next round or map which i don't like!
So are we keeping final kill cam or not?

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HiRMU

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PostSubject: Re: Final killcam in Promod.   Thu Apr 10, 2014 1:17 pm

5-8 seconds between rounds is a lot of time?

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Yuvanth

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PostSubject: Re: Final killcam in Promod.   Thu Apr 10, 2014 1:37 pm

If each round takes 5-8 then how much it takes for 20 rounds it takes more time for next map!Everyone get bore and leave server if takes more time for 1 map!

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Bob

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PostSubject: Re: Final killcam in Promod.   Thu Apr 10, 2014 1:46 pm

The final killcam takes like 3-4 secs and Yuvanth argument is invalid because of... aliens. No but I honestly don't think people would leave because one round takes extra 3-4 secs.

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Skrelox

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PostSubject: Re: Final killcam in Promod.   Thu Apr 10, 2014 3:29 pm

Tim/Prophet wrote:
To support my case:

Do you really want a killcam from someone just shooting another person which probably 40% of the server already saw through spectate? The amount of people trying stupid stuff just to be 'kewl' on the last killcam will increase drasticly, resulting in less objective playing (which I hate).

Yes, we do. And as much as I have played @ DVAS Pmod, we don't play objective too much either.






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Dxa
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PostSubject: Re: Final killcam in Promod.   Fri Apr 11, 2014 8:35 am

Wrong, I have left servers and never come back, when there is any sort of a killcam. I fucking hate those! It is waste of time, stupid idea ( Idk why ppl get boner to watch dieng by some jerk, again and again...) and I came to server to play not watching frags (I can watch them from tube, if I wanted). Ofc, someone will ask: Dxa, why you dont press f? or Press the fucking f, noob. I would still need to wait the time that killcam would take,

so... I have left servers where everyrounds have these waiting times before round starts, same shit as killcams = waiting before you can play... AND I HATE WAITING!

Ofc, I dont play that much, so doesnt do that much difference for my activity (school and summer is coming = a lot of preparation need to do  Twisted Evil ). But when I play I want game to be enjoyable, not a lot waiting or jonnes/kidds crying...

So PLEASE don't put killcams on our server or any kind of extra waiting.
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Yuvanth

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PostSubject: Re: Final killcam in Promod.   Fri Apr 11, 2014 8:53 am

Yep that's what I was trying to say nice explanation Dxa Smile
So what's your decision rocker

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Xanatos
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PostSubject: Re: Final killcam in Promod.   Sat Apr 12, 2014 1:41 am

I'm kind of ('kind of' just because I'm drunk, sober I would be all against it) against this as well. 5-8 seconds (what the kill cam takes) times 20 rounds is quite a lot of unnecessary horse crap.

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Skrelox

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PostSubject: Re: Final killcam in Promod.   Sat Apr 12, 2014 9:44 am

Xanatos wrote:
I'm kind of ('kind of' just because I'm drunk, sober I would be all against it) against this as well. 5-8 seconds (what the kill cam takes) times 20 rounds is quite a lot of unnecessary horse crap.


Meh Sad

They usually take 5 sec; 5x20 = 100s, is it really that much?

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PostSubject: Re: Final killcam in Promod.   Sat Apr 12, 2014 5:20 pm

Lol dxa you can instantly press F and it wont even start.
Round winning killcams are only nice if it is a nice frag but 90% of the time it is just boring as hell. I sometimes see myself in the killcam and i think like wtf am i doing there, why did i not shoot him sooner.
Would not put it on, i would rather have votekick on or a decent knife round.
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PostSubject: Re: Final killcam in Promod.   Sat Apr 12, 2014 9:13 pm

All of you guys saying 5-8 seconds for the killcam. Killcam countdown is 4 seconds. 2 seconds normal speed 2 seconds that slow motion shit. Inb4 4 seconds X 20 rounds = 80 seconds. So theres a extra minute and a quarter of watching the round ending kill cam. What the hell is so bad about a extra minute & a quarter ?
Im all game for the killcam. I think it would be pretty nice to see how you were killed. ( figure if it was a quickscope, or a drag shot, or even a hardscope. If the person was lucky or you were just being retarded & got killed by a noob who was scoped in for 10 seconds straight ) I think it would be a pretty good improvement to the server. But meh. Heat likes it. Everybody turn down 4 what
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Skrelox

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PostSubject: Re: Final killcam in Promod.   Sat Apr 12, 2014 9:21 pm

heatedHD wrote:
All of you guys saying 5-8 seconds for the killcam. Killcam countdown is 4 seconds. 2 seconds normal speed 2 seconds that slow motion shit. Inb4 4 seconds X 20 rounds = 80 seconds. So theres a extra minute and a quarter of watching the round ending kill cam. What the hell is so bad about a extra minute & a quarter ?
Im all game for the killcam. I think it would be pretty nice to see how you were killed. ( figure if it was a quickscope, or a drag shot, or even a hardscope. If the person was lucky or you were just being retarded & got killed by a noob who was scoped in for 10 seconds straight ) I think it would be a pretty good improvement to the server. But meh. Heat likes it. Everybody turn down 4 what


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PostSubject: Re: Final killcam in Promod.   Sun Apr 13, 2014 12:30 am

I think we should give this final killcam idea a go, seems cool :3
I used to play alot of 1.7 and final killcams were everywhere,and it was kinda fun seeing how that guy and that guy got owned from the luckiest quickscope evur :3
Anyways, just what i think ><

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PostSubject: Re: Final killcam in Promod.   Sun Apr 13, 2014 12:33 am

I don't really care for killcams but honestly. If you are impatient to the point of leaving a server because of a 4-6 second killcam, please.. Plus it gives people more time to perhaps put a song on if they want, or change a song in youtube while they are waiting. I think we could try it out for a couple weeks, see how it goes and go on from there.
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PostSubject: Re: Final killcam in Promod.   Sun Apr 13, 2014 12:37 pm

Exactly what Super said.

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